AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games in Turkey Q2 2022: Unified Platform Performance
Discover the performance trends of the top 5 hybridcasual games in Turkey for Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the performance of the top 5 hybridcasual games in Turkey. Here's a closer look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Kingdom Guard:Tower Defense TD from TAP4FUN (HONGKONG) LIMITED experienced a notable fluctuation in weekly revenue, peaking at approximately $16.9K at the end of March and stabilizing around $12K by the end of June. Weekly downloads showed a significant decline from 18.1K at the end of March to around 1.9K by the end of June. Similarly, weekly active users decreased from 32.1K to 8.9K over the same period.
Galaxy Shooter - Falcon Squad by ONESOFT GLOBAL PTE. LTD. saw a peak in weekly revenue at $12.4K during the first week of May, with a consistent trend around $6K to $7K towards the end of the quarter. Downloads for the game started strong at 73K in late March but gradually declined to about 24.6K by the end of June. The game's weekly active users remained relatively stable, moving from 352K in late March to approximately 213K by the end of June.
Rush Royale: Tower Defense TD from MY.GAMES B.V. showed a steady weekly revenue, peaking at around $9.1K at the end of March and fluctuating between $5K to $8K for the rest of the quarter. Weekly downloads were relatively consistent, starting at 16.7K in late March and ending at 9.7K in late June. The game maintained a stable number of active users, fluctuating slightly around the 100K to 120K mark throughout the quarter.
Art of War: Legions by Fastone Games saw its weekly revenue peak at $9.8K at the end of March, with a dip mid-quarter and a rebound to $9.5K by the end of June. Weekly downloads saw a decline from 7.8K at the end of March to about 3.2K by the end of June. The game's active user base also showed a decreasing trend from 68.9K in late March to 37.5K by the end of June.
Island War: Raid, also by Fastone Games, showed an interesting revenue trend with a peak of $12.9K in the last week of June, up from $2K at the end of March. Weekly downloads started at 14.2K in late March and ended at 5.7K by the end of June. The active user count decreased from 27.4K in late March to 14.1K by the end of June.
For more detailed insights and data, visit Sensor Tower.